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TNM OLD SCHOOL RULES

1.   Starting your new circuit

1.1. Your new circuit may be either booked or unbooked.

1.2. You will be running 1 card per week.

1.3. You will not have pay-per-view cards to begin with, as they will be added later on, once you have established your circuit.  For now, your main focus should be putting on an entertaining card each week.

1.4. You will need to set up 4 referees, designating one of them as your “senior referee”.  Or you may use TNM’s default refs.

1.5. All matches should have a standard time limit of 20 minutes

1.6. Semi-main event matches may be given a 30 minute time limit upon your own discretion.

1.7. All main event matches should have a 60 minute time limit and should be refereed by your senior referee.

1.8. You should also set up 1 singles title and 1 tag team title.

2.   Choosing wrestlers

2.1. You are going to hire a total of 20 wrestlers for your new circuit.

2.1.1.   10 will be heels and 10 will be faces.

2.1.1.1.        You MUST always have an even number of heels and faces in your circuit for these rules to work properly.

2.1.1.2.        If you turn one wrestler from one side to the other, then you must also turn another wrestler to offset this.  i.e. You make face wrestler A into a heel.  Therefore you must make heel wrestler B a face.

2.1.1.3.        The reason for this is that heels MUST always wrestle against faces, UNLESS it is in a tournament setting within your circuit.  At no time should you put face vs face or heel vs heel unless it is stated within the rules!

2.1.2.   Of these 20 wrestlers, you are going to designate 1 wrestler as your “franchise” wrestler by giving them a 52 card contract.  This wrestler may be either heel or face.

2.1.3.   Everyone else should receive a contract for 26 cards.

3.   Month 1 - Booking your first month of cards!

3.1. Week 1

3.1.1.    For your first card, you want to give the fans some idea of who is on your roster, so in your first main event, feature your “franchise” wrestler in singles competition.

3.1.2.     For your first match ever, give your fans something to talk about.  Put together two tag teams featuring some high flyers from your roster.

3.1.3.     With the first and last matches out of the way, you still need to fill in the middle of the card.  Within the mid-card, you should have at least one more tag team match and at least one “hardcore” singles match.  This “hardcore” match can be anything within the limits of TNM.

3.1.4.     Make sure that every wrestler on your roster is working on this first card.  Remember you are trying to build your fan base!

3.2. Week 2

3.2.1.   For your main event this week, take the two singles wrestlers that fought in week 1’s main event, and have them each team up with the singles wrestlers that fought in week 1’s “hardcore” match.  And for a little bit of excitement, make this tag team main event some type of gimmick match.

3.2.2.   Now that we have 4 of the 20 wrestlers on the roster booked in the main event for this week, let’s book the other 16 of them.  You should still have 8 faces and 8 heels left to put into matches, this means you can make 4 teams on each side.  Since we need to crown tag team champions, run a one night only tournament for your tag team titles.  All first round matches for this tourney should be face teams against heel teams.

3.3. Week 3

3.3.1.   The main event this week, should feature a rematch from the tournament finals last week for your tag team titles.

3.3.2.   Now to add in a couple semi-main events… The wrestlers in last week’s main event want singles matches against each other.  So which ever guys faced off on week 1, will not face each other this week.

3.3.3.   One of your face tag team’s needs to issue an “open challenge”.  Using the “m” key, bring in a new tag team for the week to answer their challenge.

3.3.4.   The rest of your roster should work in singles matches this week.

3.4. Week 4

3.4.1.   Your main event again this week is a rematch from week 2’s main event.  However, this time, the special stipulation for the match is that the heel team gets to choose their own referee for the bout.  This ref should be one of the heel wrestlers on the roster.

3.4.2.   This week, the rest of the card is up you.  Make sure that everyone on the roster makes an appearance whether it be as a wrestler, a referee, or just for an interview.

4.   Month 2 - The crowning of a champion

4.1. Long-term planning

4.1.1.   For week 8, you will be running a 1 night only tournament for your top singles title.  This card will feature only 8 of your wrestlers.  Which 8 will it be?  Each week will have instructions on to do this.

4.2. Week 5

4.2.1.   Start this week with qualifier matches for the month-end title tournament.  Your qualifier matches can be in ANY format as long as the most wrestlers that you qualify this week is 3.  (you may opt to have no one qualify this week as well)

4.2.2.   The mystery tag team that you brought in last week should call out and confront one member of your tag team champions.  This is to set up a match for week 6.

4.2.3.   Your main event this week should feature the wrestler that scored the pin in last week’s main event and the wrestler that was pinned.  Give the other two wrestlers from last week’s main event, the week off.

4.3. Week 6

4.3.1.   In this week’s main event, put the two guys that had the “hardcore” match in week 1 against each other in some type of gimmick match.

4.3.2.   Have a semi-main event featuring your tag team champions answering the challenge from last week.  This will be the mystery team’s only match unless they win your tag team titles.

4.3.3.   Continue your qualifier matches that you started last week.  At the end of this week’s card, you should have 7 wrestlers in all qualified for the tournament for the title in two weeks.  Leave one spot empty, as we will fill it next week.

4.4. Week 7

4.4.1.   This week, to open your card, have a non-title tag team match featuring your tag team champions against one of the top teams in your circuit.

4.4.2.   Your main event match this week is going to determine your eighth and final spot in your tournament to crown a singles champion next week.  This spot will be decided by putting everyone on your roster that has not already qualified into a battle royal.  You can decide what type of battle royal you want to have.

4.4.3.   In your semi-main event this week, have the top face in each half of your tournament bracket team to face the top heel in each half of the tournament bracket.

4.4.4.   Round out the card with four other matches this week.

4.5. Week 8 - Major card!

4.5.1.   This week your card will feature a total of ONLY 8 wrestlers.

4.5.2.   These 8 wrestlers are the ones that have qualified during the month to earn a shot at your top singles title.

4.5.3.   Set up your tournament so that all first round matches feature a heel versus a face as much as possible.

5.   Month 3 - Building up feuds

5.1. Long term planning

5.1.1.   Just remember to keep heels versus faces in your matches during the month

5.2. Week 9

5.2.1.   In your main event this week, have your singles champion that was crowned last week face off in a rematch against the wrestler they defeated in the final match of the tournament.

5.2.2.   In your opening match on this card, have a 30 minute tag team match to determine your #1 contender for your tag team titles.  This match should feature two teams that fought in the first round of your tag team tournament in week #2.

5.2.3.   Give 2 of your wrestlers the week off, while the other 18 work.

5.3. Week 10

5.3.1.   In your main event this week, your tag team champions are set to defend against the #1 contenders as determined in the opening match from week 9.

5.3.2.   In your opening match, have a #1 contender match for your singles title.  Also, either during or after the match, have one of the wrestlers that you gave last week off, make their presence known by interfering, but again give them the week off from wrestling.

5.3.3.   Put the other wrestler that had last week off in a tag team match this week.

5.3.4.   Give one other wrestler the week off (if the wrestler in point 5.3.2 is a heel, then this wrestler should be a face; if they are a face, then this wrestler should be a heel.)

5.4. Week 11

5.4.1.   In your main event this week, your singles champion is to defend against the #1 contender as determined last week.

5.4.2.   Your tag team division is starting to heat up.  Have two teams that are not your tag team champions do battle in some type of gimmick match.

5.4.3.   Your opening match this week, should be a rematch of one of last week’s matches.

5.4.4.   Give two of your midcard wrestlers the week off.

5.5. Week 12

5.5.1.   Your tag team champions are looking for a challenge this week as they defend the titles in the main event.  Give them one.  Put together two wrestlers from your circuit that normally don’t team with each other and give them a title shot.

5.5.2.   Have a towel match as your opener this week using wrestlers from last week’s gimmick tag team match as both the wrestlers and holders of the towels.

5.5.3.   In your semi-main event, have a 2-on-1 handicap match.

5.5.4.   Give three wrestlers the week off that haven’t had a week off yet.

6.   Month 4 - Ending feuds and starting new ones.

6.1. Long term booking

6.1.1.   Expect to end some feuds on week 14.  However, begin to build for a big feud involving several wrestlers that will have a blowoff match on week 20.

6.2. Week 13

6.2.1.   To open this week, have the participants from last week’s handicap match face off in a regular tag team match, with the wrestler that was by themselves last week picking a partner from your current roster to even up the odds.

6.2.2.   It seems someone is holding a grudge on your roster.  Have a rematch from one of your qualifier matches from month 2.

6.2.3.   Some of your wrestlers have some unfinished business from last week.  Have a return match from last week.

6.2.4.   In your main event, give a singles title match to someone that hasn’t had one on your roster yet.

6.3. Week 14 - Let’s end some feuds!

6.3.1.   In your main event, have your tag team champions defend against at least one of the guys they faced in the tag title match in week 12.  They may or may not still have the same partner.

6.3.2.   Have the winner of the towel match from week 12 face the person that threw in the towel for the loser.  This should be some type of gimmick match.  The loser of this match will be taking next week off.

6.3.3.   Give two of your wrestlers the week off from wrestling.  However, have one of them cut a promo challenging the singles champion for next week.

6.3.4.   In your opener, have the two men that joined forces for last week’s opener wrestle against one of the teams or stables from your roster.

6.4. Week 15

6.4.1.   In your opening match, using the “m” key, bring in a new wrestler to face any wrestler on your roster.

6.4.2.   Give three wrestlers the week off from wrestling in addition to the wrestler that lost last week’s gimmick match.

6.4.3.   Have a rematch this week from the opening match from week 13.  In this match, have a wrestler turn on his partner.  Two of the wrestlers that have the week, need to make the save in this one to even up the sides.

6.4.4.   In your main event, have your singles champion face the wrestler that issued the challenge last week.

6.5. Week 16

6.5.1.   Your opening match this week is going to be your semi-main event.  You should have a 6 man tag team match featuring the six wrestlers involved in the split up from rule # 6.4.3.

6.5.2.   In your main event, your tag team champions are to defend against a tag team that won during week 14.

6.5.3.   Due to the great title match they gave us last week, give the two wrestlers that were in last week’s main event the week off.

6.5.4.   The loser of last week’s main event did however tape a promo segment that will air this week.  During this promo, he will make a challenge to someone on the roster other than the champion.

6.5.5.   The new wrestler you brought in last week, should work this week in the match just before the main event.  Give him an opponent that would be considered one of the tough guys of your roster.

6.6. Week 17 (yes a five week month!)

6.6.1.   Your opening match this week should be your semi-main event.  It is going to be a tag team match featuring the person that won last week’s opening match and one of his teammates from last week against the person that lost the opening match last week and one his teammates in that match.

6.6.2.   Looking back to week #1, we are going to have one-on-one non-gimmick match between the two wrestlers that were in the gimmick match on that very first card.

6.6.3.   Your tag team champions should wrestle this week in a non-title match, but they should NOT face the same team they fought last week.

6.6.4.   On week 15, you brought in a mystery wrestler.  This wrestler thinks they can win your singles title.  Give him the main event match against your singles champion.

6.6.5.   No one should get the week off this week, unless they no-show, meaning someone may have to work at least twice to cover for them.

7.   Month 5 - The Road to a Mega-Card!

7.1. Long-term planning

7.1.1.   Build toward a WarGames style match on week 20.  Just remember that you will need to have at least 4 other matches on that card, so don’t overload your teams with too many wrestlers as you don’t want to have anyone working twice on the WarGames card, unless there is a no-show.

7.1.2.   Your teams for this WarGames match should be heel vs face.

7.2. Week 18

7.2.1.   Your opening match is going to be your semi-main event again this week.  This time it will be a singles match and will feature the winner facing the loser of last week’s opening match.

7.2.2.   Your designated “franchise” wrestler that you gave that lengthy contract to has something on his mind.  Give him the opportunity to say what he wants this week as he reveals the first member of his team for WarGames.

7.2.3.   Give one heel and one face the week off.

7.2.4.   Your main event is going to feature your tag team champions defending their titles.  Pick a team your champs have faced in the past and give them a match.

7.3. Week 19

7.3.1.   Back on week 4, you had a wrestler from your roster that refereed a match.  Tonight, that same wrestler has been handpicked to referee the main event singles title match.  The match should feature your champion taking on a worthy opponent, someone that will be on the opposing team at WarGames, as your champion has decided he wants into the big cage as well as his opponent tonight.  And oh yeah… your referee in this match will ALSO be a wrestler in WarGames next week.

7.3.2.   Your tag team champions have a rematch from last week scheduled on tonight's card.  For some reason they didn’t get enough time for their match last week.  Give them a 60 minute time limit this week.

7.3.3.   The wrestler that is refereeing your main event is also scheduled to wrestle a mystery opponent tonight.  Using the “m” key give him an opponent.

7.3.4.   Your opening match should be a rematch of a match from last week, except that it needs to be a no countout match.

7.3.5.   And… if they are not already scheduled on the card this week, have your team captains for WarGames meet in singles action.  However, if they are already scheduled, then have a singles match with two wrestlers scheduled for the WarGames that don’t have a match on the card so far this week as this should be a “preview” to the carnage of WarGames.

7.4. Week 20

7.4.1.   Last week you brought in a mystery wrestler using the “m” key, this week you need to hire a wrestler to offset this wrestler on your roster.  So if your mystery wrestler was a face last week, then hire a heel.  If it was a heel, then hire a face this week.

7.4.2.   This week’s main event is to be your WarGames match.  You should have at least 4 wrestlers per team.  And your teams should be made up of the wrestlers that have been put together in the last two weeks.  However, one of your wrestlers has decided to back out of WarGames.  You should fill their spot with the “mystery” wrestler from last week.

7.4.3.   The two wrestlers that fought in your opening match last week should have some type of gimmick match this week.

7.4.4.   And the wrestler you hired in rule 7.4.1 before this week’s show should be making his debut this week.  However, he’s not too impressed with your roster.  Give him a match with a mystery opponent using the “m” key.

7.4.5.   Make that everyone is on the card this week in some fashion, even if it means cutting a promo for a couple of them.

7.4.6.   And make sure that in addition to WarGames you have at LEAST 4 other matches on this card.

7.5. Week 21

7.5.1.   After the dust settled from WarGames, you found out that one of your wrestlers has decided to retire due to an injury sustained in the match. Choose a wrestler from the match (other than the wrestlers that won and lost the fall) and give him his release. 

7.5.2.  The wrestler that you hired last week and the mystery wrestler are going to be your opening match this week.  They should have some type of gimmick match.  And this match should be the last we see of this “m” key mystery wrestler unless he is rehired at a later point.

7.5.3.   Uh-oh… it looks as if you’ve got some respect forming between a heel and a face.  Two wrestlers that fought in a singles match last week, should this week form a tag team, to take on two wrestlers that were on the losing side of the WarGames match.  And by the way, since the cage last week was so confining, make this one a falls count anywhere match.  You may add other stipulations as you see fit.

7.5.4.   Your tag team champions are being petitioned by the fans to have a non-title match against a team that once held the titles in your circuit.  Give the fans what they want.

7.5.5.   Give the person that lost the fall in WarGames this week off.  Also give one other wrestler the week off.

7.5.6.   And in your main event this week, your singles champion should defend against the person that got the winning fall at WarGames… even if they were on the SAME team!

7.5.6.1. If your singles champion got the winning fall at WarGames, have them issue an open challenge to ANYONE on your roster. Using the "r" key give your champion an opponent.

8. Month #6

8.1. Long Term Planning

8.1.1. After week 26, several of your wrestlers' contracts are set to expire, so keep this in mind as you build toward the card for week 26, as you will want to have some feuds ending on this card.

8.1.2. Also begin to plan for an 8 man tag team elimination match (think 4-on-4 survivor series style match)


8.2. Week 22

8.2.1. Give the winner of last week's main event match, this week off.

8.2.2. Again this week, the person that lost the fall in the WarGames match in week 20 should get the week off to recover.

8.2.3. Your main event match this week should feature your tag team champions defending against a team that lost a match on last week's card. It should not be the team that faced the champions in the non-title match however.

8.2.4. That team that the fans petitioned for the non-title match last week should wrestle again on this week's card in a tag team match.

8.2.5. One of the main heels on your roster has requested some interview time this week. Give him what he wants. Rumour has it, he wants to join forces with one of the men in last week's main event. Can this be possible?

8.2.6. That new team that formed in week 21 of the heel and the face from their mutual respect, have requested the week off, so that they can train and work on their timing as a team. Give them what they want. And don't forget that when they come back next week, they should both be on the same side of the roster (either both heels or both faces) but remember you have to have a minimum of 10 faces and 10 heels on your roster when you do this, so you may need to turn someone else to meet your roster minimums.


8.3. Week 23

8.3.1. Your main event this week should be a singles title rematch from week 21.

8.3.2. The team of mutual respect should be in your opening match this week, which should also be your semi-main event. And while your at it, give the match some special stipulations and a special referee that just so happens to be one of the wrestlers from your roster that won't be wrestling on this week's card.

8.3.3. For the third straight week, give the loser of the fall from the WarGames match at week 20 this week off as far as wrestling goes. He should make a special guest appearance either during or after the main event this week though.

8.3.4. Your tag team champions should wrestle in singles matches this week. However, one should face a wrestler from one team in your circuit, while the other faces a wrestler from a different team in your circuit.

8.3.5. Everyone not mentioned in the above rules for week 23, should be wrestling in matches on this week's card.


8.4. Week 24

8.4.1. Your main event this week should be a tag team title match with your champions defending against one of the two teams that your champions wrestled in singles matches last week.

8.4.2. Your team made from respect should also be in tag team action this week.

8.4.3. Your special referee from the opening match last week has issued an "open challenge" to anyone on the roster. Have him call out a wrestler that is on the opposite side, only for it to be someone from the same side the challenger is on to accept it. (if you referee was a face, then he should face a face this week; if the ref was a heel, then he should face a heel). And while you're at it, make this a "specialty gimmick match" for the wrestler accepting the challenge.

8.4.4. In your opening match this week, you should have a 6 man tag match featuring members of the WarGames teams from week 20, this is to include the return of the man that lost the fall in WarGames.

8.4.5. No one gets this week off, unless they decide to no-show the event.


8.5. Week 25

8.5.1. In your main event this week, the wrestler that made his return last week should face your singles champion.

8.5.2. Your tag team champions should have a non-title match on this card.

8.5.3. The wrestler that issued the "open challenge" last week should wrestle another of the wrestlers on the same side of the roster as him again this week. This match should again have some sort of special stipulations, but it should not be the same type of match as last week.

8.5.4. The team made from respect has decided that they are better off as singles wrestlers, but that they will still remain friends. Have them each wrestle in singles matches this week.

8.5.5. The opening match, your semi-main event, this week should feature the two guys that were team captains at WarGames in a rematch from week 19.

8.5.6. Again this week, no one gets the week off as we build to next week's BIG CARD.

8.6. Week 26 - Contract week!

8.6.1. Your opening match should be your 4-on-4 elimination match and because this is a special match this week, let's make it a no time limit match!

8.6.1.1. In this match, have two wrestlers make a surprise turn on their team (don't forget to switch them from heel to face or face to heel after the card as well).

8.6.2. Your main event match this week should feature your tag team champions defending against a team that won a match on last week's card. And to make this match different than all the rest, give them the steel cage to work with!

8.6.3. Have two teams face off to be the #1 contender team. One team should be a regular team from your circuit, the other team should consist of one of the guys that formed your "team respect" and a new partner from within your current roster.

8.6.4. Also, tonight on your card, you should have an "unsanctioned" (i.e. no disqualification, no countout match) match that features two wrestlers currently not under contract to you. Using the "m" key book a singles match on this card.

8.6.5. Again make sure everyone on your roster wrestles this week as this is a card that should showcase all of the talent on your roster.


8.7. Special Post Week 26 Contract Rules

8.7.1. Two members of your current roster, one heel and one face, have been doing a great job. Reward them with the "franchise" designation and renew them with 52 card contracts. Renew everyone else that is eligible for renewal for 26 cards.

8.7.2. Should your roster fall below 20 wrestlers don't hire ANYONE else yet, as there will be rules for this in week 27. And should your roster no longer have the minimum 10 heels and 10 faces with the turns that took place this week, that is okay as well. There will be a "fix" for this at the end of week 27.

9. Month 7

9.1. Long-term planning

9.1.1. Month 7 is a 4 week month.

9.1.2. Beginning this month after week #27, your roster should have a minimum of 24 wrestlers, with a minimum of 11 heels and 11 faces (the other 2 are up to you to decide, but remember an even number on both sides is best).

9.1.3. Starting with week 27, begin building a singles feud that won't end until a specific rule on week 32.


9.2. Week #27

9.2.1. Your opening match should be a #1 contenders match for your tag team titles. The winner of the match gets a title match on week #28.

9.2.1.1. For the teams in this match, one should be a team that usually tags in your circuit, while the other team should feature a wrestler on your roster that is bringing a "friend", using the "m" key, to your circuit to form a new tag team.

9.2.2. Last week, you brought in two mystery wrestlers. Have them face off with each other again this week.

9.2.3. Your office seems to have found an open contract with your tag team champions names on it. Have your champions face a mystery team, thay you have hand picked, in a non-title match.

9.2.4. Have another of your regular tag teams also face a mystery team this time using the "m" key to choose.

9.2.5. If anyone didn't renew and they are in their last night of their contract, they must wrestle to fulfil their contractual obligations on the card. However, give at least two wrestlers that renewed their contracts tonight off.

9.2.6. In your main event, your singles champion thinks he's a pretty tough guy. He is begging ANYONE from the back to meet him tonight. Using the "r" key, give your champion a random challenger from your roster.


9.3. Special Post Week 27 cleanup rule

9.3.1. Make sure that you are checking your roster so that you now have at least 24 wrestlers, with at least 11 being heels and 11 being faces

9.3.1.1. If you have more than 24 wrestlers, this is okay, do nothing.

9.3.1.2. If you have less than 24 wrestlers, then hire enough to get to the 24 count (there shouldn't be much of a chance of this happening though)


9.4. Week #28

9.4.1. Your opening match tonight should be a 6 man tag featuring 6 wrestlers from the 4 on 4 elimination match on week #26.

9.4.2. Your two singles wrestlers that debuted in the unsanctioned match at week #26 and that fought again last week, should now decide to team up and face one of the teams that was brought in last week.

9.4.3. In your main event, your tag team champions should defend against the team that won the #1 contenders match last week.

9.4.4. You may give up to three wrestlers this week off, but everyone that debuted last week MUST be on this card.

9.4.5. Try to make the majority of the matches this week tag team bouts.


9.5. Week #29

9.5.1. Your opening match, a semi-main event, should be a number 1 contenders match that features the team that lost the #1 contender match at week #27 facing a tag team that won on week #27 but was not in the #1 contender match.

9.5.2. Have the 6 wrestlers that were in last week's opening match pair off and face each other in 3 singles matches this week.

9.5.3. Your team that formed last week with the two mystery men from week 26 should again have a tag team match this week.

9.5.4. Your tag team champions should face the "m" key mystery team that debuted in week 27 in a non-title match.

9.5.5. The team that you hand picked in week 27 should have singles matches this week.

9.5.6. In your main event, your singles champion should face one of the wrestlers that got last week off.

9.5.7. Again this week, you may give up to three wrestlers the week off, but none of them should be any of the wrestlers that were brought in this month as you are still trying to get them over with the fans.


9.6. Week #30

9.6.1. In your opening match this week, you should have the two wrestlers that turned on their team at week 26 face the two wrestlers they turned on in a tag team match.

9.6.2. You should also have a one singles match featuring two different wrestlers from the match mentioned in rule 9.6.1.

9.6.3. You should have a rematch from match last week in rule 9.5.3.

9.6.4. The fans loved the 6 man tag match on week #28. Give them another 6 man tag, but none of the wrestlers in the one from week #28 should be in this one.

9.6.5. You may give up to 3 wrestlers the night off again. And again, they should only be guys that have not made their debut for you this month.

9.6.6. Your main event should feature your tag team champions defending against the #1 contenders as determined last week.

10. Month 8

10.1. Long-term planning

10.1.1. You will be having a major card in week 32.

10.1.2. Your next major card will be in week 38 with a special match to be announced later in the month 8 rules.


10.2. Week #31

10.2.1. This week your opening match should be a rematch of last week's opening match.

10.2.2. The wrestler that got the win for his team in rule 9.6.4 (last week's 6 man tag match) should have a singles match against someone on the roster that lost last week but was not in the 6 man match.

10.2.3. From that same six man match from last week, have one wrestler from each team face off in a singles match.

10.2.4. The two tag teams that were in last weeks main event, should face each other again this week. However, it should be in 2 singles matches instead of in a tag team match.

10.2.5. In your main event, your single champ should defend his title. This time however, it should be against someone that is usually a tag team wrestler within your circuit.

10.2.6. You should give up to 2 wrestlers the week off.


10.3. Week #32 - major card

10.3.1. This weeks opening match should feature your singles champion in a tag team match paired with one of the two wrestlers from the match from rule 10.2.2 from last week.

10.3.2. The hand picked team that you brought in back in week 27 is looking for a fight, hire a new tag team and have them face off. And one other thing... the team from week 27 has requested that they are allowed to choose their own referee, and they want it to be a wrestler from your roster. Give them what they want. But also this wrestler should not be wrestling in ANY matches on this card.

10.3.3. Have a match with one of your top singles wrestlers facing a mystery opponent using the "m" key.

10.3.4. In your semi-main event, you should have the first cage match of the night. This one can be either pinfalls and escapes or escapes only. Have two wrestlers that have been feuding in your circuit fight in this one.

10.3.5. In your main event, you should have another cage match. This one should be a pinfall only match and it should be for your tag team titles. This match should be a rematch of the match from week #30.

10.3.6. Everyone on your roster, unless they are injured or refereeing a match on this card (as determined by the previous rules), should wrestle this week.


10.4. Week #33

10.4.1. Your opening match this week should be a rematch from rule 10.3.2 from last week.

10.4.2. Have the mystery wrestler that debuted last week, wrestle again in a singles match this week but against someone different than last week.

10.4.3. Just like in week #31, have your tag team champions wrestle in singles matches against the team they faced last week.

10.4.4. Have two wrestlers that won falls on last week's card face each other this week.

10.4.5. In your main event, have your single champion defend against the wrestler that won last week's singles cage match.

10.4.6. Give the wrestler that refereed the tag team match last week, this week off.

10.4.7. You may give 1 other wrestler the week off, but you do not have to.

10.4.8. Also you have just learned that there is a major card coming up in week #38. Be sure to hype that you will be having this card which will be featuring a "royal rumble" style main event match with 30 wrestlers!


10.5. Week #34

10.5.1. Your opening match this week should be a two of three falls match. One team should consist of the mystery wrestler that debuted in week 32 and another wrestler from your roster. Their opponents should be the two wrestlers that the mystery wrestler faced in week 32 and week 33.

10.5.2. Have a 6 man tag match on this card featuring your singles champion on team and his opponent from last week on the other team.

10.5.3. This week, put a wrestler that is normally in tag team matches, in a singles match against a mystery opponent using the "m" key. Have this mystery wrestler announce that he is going to be in the in "rumble" match at week 38.

10.5.4. The four wrestlers that were in last week's opening match should have singles matches against each other this week. Have all four wrestlers sign up for the "rumble" at week 38.

10.5.5. Have the wrestler that refereed on week 32 also join the "rumble" at week 38.

10.5.6. In your main event, your tag team champions should again have face the team they faced in week 32.

10.5.7. By the end of this week, you should have 8 wrestlers of the 30 total named for the "royal rumble" style match on week 38.

10.5.8. You have the option of giving one wrestler this week off.

11. Month #9
11.1. Long-term planning
11.1.1. Month 9 is a 5 week month.
11.1.2. On week #38, you will be having a "royal rumble" style match using 30 wrestlers.
11.1.3. The winner of this "royal rumble" match will get a singles title match on week #49.

 

11.2. Week #35
11.2.1. In your opening match this week, have the wrestler that lost the fall in last week's 6 man tag match face one half of your tag team champions.
11.2.2. Have the two wrestlers that teamed with your singles champion last week wrestle as a tag team this week.
11.2.3. The other member of your tag team champions not wrestling in rule 11.2.1, should face one member of the team your champions defended the titles against last week.
11.2.4. In your semi-main event this week, the four wrestlers from rule 10.5.4, should again do battle tag team action against each other. And due to the escalated tensions among them, this one should be a no disqualification match.
11.2.5. Your main event this week should feature your singles champion defending against someone that has not had a singles title match in your circuit yet from the opposite side of the roster from your current champion (i.e. if your champion is a face, then his opponent should be a heel; if your champion is a heel, then his opponent should be a face). If your champion has already faced everyone on the opposite side of the roster, then randomly select an opponent for them this week from your roster. Also your referee for this match should be someone from your referee staff other than your senior referee.
11.2.6. This week you should sign up 9 more members of your roster for your "royal rumble" match in week #38 to bring the total of wrestlers signed up to 17 of 30.
11.2.7. You may give up to three wrestlers this week off.

11.3. Week #36
11.3.1. In your opening match this week, have the 6 man tag team that your singles champion was on in week #34 face the tag team that was wrestled in the match from rule 11.2.2 and one partner from within your current roster.
11.3.2. Have a rematch of singles matches from rule 10.5.4 in week #34.
11.3.3. Also, tonight on your card, you should have an "unsanctioned" (i.e. no disqualification, no countout match) match that features two wrestlers currently not under contract to you. Using the "m" key book a singles match on this card. This match will be just like the one you had in week #26. The only difference is that the winner of the match this time will be entered into the "royal rumble" match at week #38. The loser will NOT appear on card #38 as punishment for losing this match.
11.3.4. One of your top tag teams is looking for some competition. Give them a match using the "m" key to find them suitable opponents for this week.
11.3.5. In your main event this week, have your tag team champions defend against a team on your roster that has not held your tag team titles yet. If every team has already held the titles, then create a new team using two singles wrestlers.
11.3.6. Two of your franchise wrestlers are battling for your approval in the "royal rumble" match. Announce that next week two of your franchise wrestlers will be in the main event match. The special stipulation being that the winner gets spot #30, the loser gets spot #1 in the "royal rumble" match.
11.3.7. This week, you should have 1 wrestler on your roster added to the "royal rumble" match at week #38, the 2 wrestlers from rule 11.3.6 and 1 wrestler from rule 11.3.3 to bring the total number signed up to a possible 21 wrestlers if your franchise wrestlers had not signed up prior to this week.
11.3.8. You may have up to three wrestlers take this week off.

11.4. Week #37
11.4.1. Your opening match this week should consist of two teams that have been formed from singles wrestlers that have already signed up for the "royal rumble" match.
11.4.2. Have a rematch between the teams that battled in rule 11.3.4 last week
11.4.3. There will be no title matches this week, so give your tag team champions the week off.
11.4.4. Also give the two singles wrestlers that battled in the cage on card #32 the week off. These two will have a rematch next week that will anything goes, falls count anywhere.
11.4.5. Your singles champion should not wrestle this week, but should make an appearance to challenge someone for next week for a shot at the title. The challenge should be issued to someone that has not had a singles title match yet.
11.4.6. Have the wrestlers from rule 11.3.2 switch up opponents this week and again face off in singles matches. Next week as their feud blow off match, they will fight again in a tag team match.
11.4.7. Have a tag team match with one team made up of the mystery wrestler from week 34 and mystery wrestler from week 36's unsanctioned match taking on the other wrestler from week 36's unsanctioned match and a wrestler that has been on the roster since you have started.
11.4.8. At the end of this week, you should have a total of 5 spots remaining for your "royal rumble" match. We will fill those next week.
11.4.9. Only wrestlers listed above as having the week off, should get the week off as next week is your big card with only 5 matches on it!

11.5. Week #38 - "royal rumble" match
11.5.1. Special rules
11.5.1.1. You will need to hire 1 wrestler that will make his debut in the "royal rumble" match.
11.5.1.2. If your singles champion has not already entered the match, they should be entered in after their title match this week.
11.5.1.3. You will need to book this card using email mode in TNM. Once the card has been booked, make sure to switch BACK to hired mode so that contracts will be recognized BEFORE RUNNING the card. If you do not switch back, contracts will not be recognized for this week and you will be out of sequence with the rules.
11.5.1.3.1. The reason for doing this is that you are going to be bringing back up to 4 wrestlers from your circuit's past for one night only in the "royal rumble" match, which should round out the 30 wrestlers needed for this match.
11.5.2. Your opening match this week should be for the tag team titles and should be a rematch from week #36
11.5.3. Your second match this week should be the anything goes, falls count anywhere match that is a rematch from the cage match at week #32.
11.5.4. Your third match this week should be the blow off match to the tag team feud from rule 11.4.6 from last week.
11.5.5. Your fourth match this week should be your singles title match that was setup last week. This match should have the usual 60 minute time limit and your senior referee should officiate it.
11.5.6. Your fifth match and main event, should be your RumbleWar match.
11.5.6.1. One of the wrestlers that you are bringing back in for one night only should attack someone that is already signed up for the "royal rumble" and "take" their spot in the match.
11.5.6.2. You should book the order of entry into the match.
11.5.6.2.1. You already know that #1 should be the loser of last week's main event and #30 is the winner of the same match.
11.5.6.2.2. 1 wrestler of your first 10 entrants should be one of the guys making a return appearance for one night only.
11.5.6.2.3. Your newly hired wrestler should enter somewhere between #11 and #20 as well as up to two returning wrestlers.
11.5.6.2.4. As many of your past singles champions as possible should enter in the second half of the draw (#16 to #29)
11.5.6.2.5. Your current singles champion, if it is not one of your franchise wrestlers already placed, should be placed in spot #25.
11.5.6.2.6. And 1 wrestler of your final 10 entrants should be one of the guys making a return appearance for one night only.
11.5.7. Anyone not in the 5 matches on the card is allowed to have the week off, especially the wrestler that lost the unsanctioned match on week #36.

11.6. Week #39
11.6.1. Your opening match should be for the #1 contender spot for your singles title. And it should feature the last two men eliminated from the "royal rumble" match last week. You have the option of allowing the winner of the match to referee this one.
11.6.2. Have a rematch from match #3 last week. At some point in this one, one of your faces should turn on his partner and join the heels.
11.6.3. Have a 6 man tag match this week using two six man teams that have not wrestled as a team on your roster yet.
11.6.4. Have the wrestler that you hired and had debut last week wrestle a singles match this week.
11.6.5. Do a double turn in a singles match. Have a face turn heel and a heel turn face.
11.6.6. Have a rematch yet again between the tag teams from rule 11.3.4. Begin to tease one of the teams as possibly splitting up.
11.6.7. In your main event this week, have a rematch of your tag team title match from last week. This time there should be some kind of controversial ending to the match as this will be used in month 10.
11.6.8. Make sure that EVERYONE under contract wrestles this week as you will be doing evaluations on your talent soon.

12. Month #10
12.1. Long-term planning
12.1.1. This month there is no “big” card scheduled. However, you should begin building toward your BIG week for week #49.
12.1.2. Also next month, there will be a special card that have more details announced in the the month #11 rules.

 

12.2. Week #40
12.2.1. In your opening match this week, you should have a #1 contenders match between two tag teams that have been working for you since at least week #26.
12.2.2. Have a rematch from last week’s rule 11.6.4
12.2.3. From last week’s 6 man tag match, have 2 wrestlers from one team face 1 wrestler from the other team and a partner that was not on his team last week.
12.2.4. In week #38 you had an anything goes match. Have a rematch using standard rules this week.
12.2.5. Your tag team champions are up for a challenge but you want nothing to do with their falls count anywhere match idea. Have them work a non-title match that is non-sanctioned, falls count anywhere, against the team that teased a break up last week. Tease their break up again this week.
12.2.6. In your main event this week, have your singles champion defend against the winner of last week’s #1 contender match.
12.2.7. You may have up to 4 wrestlers off this week.

12.3. Week #41
12.3.1. In your opening match, have the two wrestlers that fought in the main event last week, team up to face one your teams on your roster.
12.3.2. Again this week, have a rematch from rule 12.2.2.
12.3.3. In 6 man tag action this week, have the two teams from rule 12.2.3 face off. One side needs to bring a partner from the roster. The other side should bring in a mystery wrestler using the “m” key.
12.3.4. Have one half of your tag team champions face one member of the team they fought last week.
12.3.5. In your main event this week, have a rematch of last week’s #1 contender tag team match. This time there needs to be a decisive winner, so lets make it a no countout, no disqualification match.
12.3.6. You may have up to 4 wrestlers off again this week.

12.4. Week #42
12.4.1. In your opening match this week, have the team that lost the main event last week, wrestle one of the regular teams in your fed.
12.4.2. Have the two wrestlers that fought in rule 12.3.2, fight in a tag team match this week. One wrestler gets to pick from the roster for their partner, the other wrestler should bring in a mystery wrestler using the “m” key.
12.4.3. Have another tag team match this week. This time, use two men from each team from last week’s rule 12.3.3 to form your tag teams.
12.4.4. In your main event, have your singles champion defend against one of the wrestlers from rule 12.2.4. Have the other wrestler from that match, be the special referee for this match.
12.4.5. You may have up to 4 wrestlers off this week.

12.5. Week #43
12.5.1. Your opening match this week, should feature one wrestler from each team from last week’s match in rule 12.4.3.
12.5.2. Have your singles champion work in a 6 man tag match this week.
12.5.3. The wrestlers that fought in last week’s opening match, should face off in 2 singles matches this week.
12.5.4. In your main event, have one half of your tag team champions fight the #1 contenders as determined in week #41. The other half of your tag champions should make a run-in appearance after the match.
12.5.5. You may have up to 3 wrestlers off this week.

13. Month #11
13.1. Long-term planning
13.1.1. Begin building for your biggest card of the year coming on week #49.
13.1.1.1. Remember the main event for week #49 will be your “royal rumble” match winner from week #38 vs your singles champion.

13.2. Week #44 – A night of all gimmick matches
13.2.1. Special week #44 rules: Every match should have the hardcore flag checked and all should be no countout and no disqualification. Also, you should not use a gimmick match more than one time each on this card.
13.2.2. In your opening match this week, have your tag team champions defend against your number 1 contenders.
13.2.3. Have the loser of last week’s opening match face one of the wrestlers that had last week off.
13.2.4. Have the wrestlers from rule 12.5.3 fight in a tag team match against each other.
13.2.5. Have a wrestler from each side of last week’s 6 man tag match wrestle each other in singles action this week.
13.2.6. Have a rematch featuring the two wrestlers that fought on week #38 in the anything goes match (rule 11.5.3). Use a gimmick match that they have not wrestled in yet for you.
13.2.7. Have some type of 6 man tag elimination gimmick match.
13.2.8. In your main event this week, give the winner of last week’s opening match a match against your singles champion. This match should feature a gimmick match that is a specialty match of your current champion.
13.2.9. You may give up to 3 wrestlers the week off.

13.3. Week #45
13.3.1. Your opening match should be a singles match featuring a wrestler that had last week off against a wrestler that was on the losing side of a tag team match last week.
13.3.2. Have a tag team match on the card that features your singles champion and the winner of the “royal rumble” match on week #38 taking on a tag team that lost last week.
13.3.3. Tease the split of a tag team that hasn’t been used in the first two rules for this week in another match.
13.3.4. Have the loser of one of last week’s singles matches face a debuting wrestler this week that is to be chosen using the “m” key.
13.3.5. Have the wrestlers that were in last week’s 6 man tag face each other in at least 2 matches (1 tag and 1 singles or 3 singles) this week.
13.3.6. And in your main event this week, have your tag team champions defend their titles in a rematch from last week’s tag team title match. This time though, it is not hardcore, and there are disqualifications and countouts!
13.3.7. You may have up to 5 wrestlers take this week off.
13.3.7.1. Of the 5 getting the week off, 2 should be the two wrestlers that fought in rule 13.2.6 and 1 should be the loser of last week’s main event match, meaning you have at least 3 wrestlers with the night off.

13.4. Week #46
13.4.1. In your opening match this week, have the wrestler that lost the main event in week #44, face the loser of last week’s opening match.
13.4.2. Have your “royal rumble” match winner from week #38 team this week with one of the wrestlers that had last week off.
13.4.3. Have the winner of last week’s opening match face another of the wrestlers that had last week off in a singles match.
13.4.4. Have the wrestler that debuted last week form a tag team with a singles wrestler from your circuit and wrestle this week.
13.4.5. In your main event, have your singles champ face a wrestler that is normally a member of a tag team. After the match, have your tag team champions attack this challenger setting up a match for week #49 for the tag team titles. This is your singles champion’s last title defence prior to week #49.
13.4.6. You may have up to 5 wrestlers off again this week.

13.5. Week #47
13.5.1. In your opening match, have the loser of last week’s opener wrestle against another wrestler that lost on last week’s card. This can be either a tag team wrestler or a singles wrestler that lost.
13.5.2. Have the two teams from rule 13.4.2 pick a third partner for a 6 man tag match this week.
13.5.3. Have a heel tag team face a face tag team in 2 singles matches this week.
13.5.4. Have the wrestlers from rule 13.3.5 wrestle in two separate tag team matches this week. You will need to bring a new member in for each side of this feud. The new members should be wrestlers already on your roster.
13.5.5. In your main event this week, your tag team champions should have their last title defence prior to week #49. They will be facing a NEW team in your circuit. Using the “m” key, bring in a new team.
13.5.6. This week, you may give up to 5 wrestlers the week off.

14. Month #12
14.1. Long-term planning
14.1.1. This month, you will have your big year end card on week 49 so build to that.
14.1.2. Once week #49 is over, on week #50 you will begin building toward your yearly tag team tournament that will feature a total of 32 wrestlers making up 16 teams.

14.2. Week #48
14.2.1. In your opening match, have the winner of last week's opening match wrestle against the wrestler that lost in the 6 man tag match from rule 13.5.2.
14.2.2. Have the tag teams that fought in single matches from rule 13.5.3, this week wrestle in a tag team match against each other.
14.2.3. Have the tag team that debuted against your champions last week, wrestle in a tag team match again this week. And if they won the titles last week, make it a non-title match.
14.2.4. Have your tag team champions work in a non-title match this week. Have them face a mystery team using the "m" key.
14.2.5. Have another tag team match this week, using wrestlers from rule 13.5.4.
14.2.5.1. Have a special guest referee for this match from within your roster but not already scheduled on the card to wrestle.
14.2.6. Have another tag team match with the remaining wrestlers from rule 13.5.4 from last week.
14.2.7. Your main event this week should be a 6 man tag team match. Have your singles champion, your "royal rumble" match winner from week #39 and one of the wrestlers from rule 13.2.6 form one team. Have their opponents be the other wrestler from rule 13.2.6, and two other wrestlers from your roster.
14.2.7.1. Before you book this 6 man match any further, have the heel wrestler from rule 13.2.6 get jumped and unable to work the 6 man tag match. Have someone also from the heel side of the roster, be the one that replaces him in the match (this wrestler may work twice on this card). Have the wrestler that got jumped make a save at some point either during or after the match for the face wrestler from rule 13.2.6.
14.2.8. Have everyone on your roster work this week, unless they are injured.

14.3. Week #49 - Big Year End Card
14.3.1. Your opening match should be some sort of hardcore gimmick match not used yet between the two wrestlers that have been feuding for a while. The wrestlers from rule 13.2.6 should once again meet in the ring. And while you are at it... give them a main event like time limit, let them have a chance to work for 60 minutes if needed.
14.3.2. If your tag team champions retained the titles on week #47, have them face a team that was on your original roster. And in another match have the team that debuted on week #47 face the team that debuted on week #48.
14.3.2.1. Have a wrestler not working in any match this week, interfere against the challengers to the tag team titles.
14.3.3. If your tag team champions won their titles on week #47, have them defend against the team that debuted on week #48. And have the team that lost the titles on #47 face a team from your original roster.
14.3.3.1. Have a wrestler not working in any match this week, interfere against the challengers to the tag team titles.
14.3.4. It's time to determine a new #1 contender tag team. Have the team that won the match from rule 14.2.2 face the two partners that the heel chose for last week's main event in a tag team match.
14.3.5. In a tag team match, have the team that lost the match for rule 14.2.2 face a team made up of the special referee from rule 14.2.5 and the losing member of the team from rule 14.2.5.
14.3.6. Have the wrestlers from the 6 man gimmick tag match on week #44 face off in 1 tag team match and 1 singles match.
14.3.7. And in your main event, have your singles champion face the winner of the "royal rumble" match from week #44.
14.3.8. Have a wrestler not working a match this week interfere against the challengers for your tag team titles.
14.3.9. You may give up to 6 wrestlers this week off, and remember this is supposed to be your top card of the year, so make sure all your big stars are working this card.

14.4. Week #50
14.4.1. In your opening match, have the wrestler that interfere against your tag team challengers last week, face one member of that tag team in singles action.
14.4.2. Have a rematch from your #1 contenders tag team match last week.
14.4.3. Have a team that won a tag team match last week face the special referee from last week and new partner chosen using the "m" key.
14.4.3.1. The wrestler that comes in using the "m" key should be making special one time only appearance this week.
14.4.4. Have the winners of your match between the debuting teams from weeks #47 and #48 from last week, face the losers of the other match from the rule last week that made them wrestle.
14.4.5. Have the 8 wrestlers from rule 13.5.4 face each other in an 8 man tag gimmick match.
14.4.6. In your main event this week, have your singles champion face the wrestler that won the opening match on week #48.
14.4.7. Give the two wrestlers from the opening match last week, this week off. Also give the loser of last week's main event this week off. Also, give one wrestler that had last week off, this week off again. You may have up to 6 wrestlers off this week.
14.4.8. The wrestler that interfered against your tag team title challengers last week is in need of a new tag team partner. Hire someone from outside your circuit to a 26 card contract and have them both interfere against the wrestler challenging for your singles title this week. The newly hired wrestler should not make their wrestling debut until next week.
14.4.9. Also this week, name your #1 seed team for your 16 team tournament that will be happening on weeks 53 and 54. The #1 seed should be your tag team champions as of this week.

14.5. Week #51
14.5.1. In the opening match this week, have the two wrestlers that battled in the opening match on week #49, team up to face the wrestler that jumped the heel from the first team in this rule and a partner from the roster (if they have a normal partner, use them).
14.5.2. Have one of your tag teams that lost on week #49, split this week and face each other in a match. Turn one of them to the opposite side so this match is heel vs face.
14.5.3. Have a #1 contender singles match this week. One wrestler should be one of the four wrestlers that debuted on weeks #47 and #48. The other wrestler should be the wrestler that brought in a mystery partner last week using the "m" key.
14.5.4. Have the wrestler that you hired last week and his tag team partner work a tag team match this week.
14.5.5. Your main event this week should feature your tag team champions facing the #1 contenders.
14.5.6. You may give up to 7 wrestlers this week off.
14.5.7. Also, this week you should release your pairings for your 16 team tag team tournament. Your #2 seed should be the team that was the #1 contender going into this week's main event. All first round matches should be heel vs face, which means at this point, you need to have at least 15 faces and 15 heels on your roster. Also in the tourney seeds, the wrestler that was the special referee on card #49, should be included in the seeding, but should NOT have a partner yet. And the two wrestlers that worked in the main event on card #49 should NOT be included in the tournament.

14.6. Week #52
14.6.1. Your opening match this week, should be a tag team match that features 1 wrestler from each match from one half of your brackets.
14.6.2. Your special guest referee from week #48 seems to be having trouble with tag team partners. Have him bring in a new partner he can trust using the "m" key. And have this newly formed team face a team from the same half of the brackets that they will be on.
14.6.3. Have one team from one half of the brackets face a team from the other half of the brackets.
14.6.4. Have a tag team match that is actually scheduled for the first round of your tournament.
14.6.5. Have an 8 man tag team match featuring your top 4 seeds. This does not have to be 4 heels vs 4 faces. It could also be 2 faces, 2 heels vs 4 heels or 2 face, 2 heels vs 4 faces. It should not be 2 faces, 2 heels vs 2 faces, 2 heels.
14.6.6. In your main event this week, have your singles champion face the #1 contender that was determined last week.
14.6.7. You may have up to 5 wrestlers have this week off.

14.7. Special week 52 post event rules for contracts
14.7.1. You should have a number of wrestlers with contracts that will be expiring after this card.
14.7.2. Reward two more franchise contracts for 52 cards in addition to any franchise wrestlers whose contracts may be up for renewal. The two wrestlers getting the franchise contracts should be from the same side of the roster (either both heels or both faces). Renew as many other contracts as you can for 26 cards just like usual.

15. Year 2 - Month #1
15.1. Long-term planning
15.1.1. This month you have your yearly tag team tournament.
15.1.1.1. You need to sign a wrestler that is going to be the advertising sponsor for the tournament on week 54.
15.1.2. After the tag team tournament is done this month, you need to move your focus to your yearly one night only singles tournament.
15.1.3. At this point, your roster should have a minimum of 15 heels and 15 faces with a minimum of 32 wrestlers in order to be able to fill out your tag team tournament brackets for this month.

15.2. Week #53 - tag tourney night 1
15.2.1. This week, using the pairings that you created last week, have the first round of your tournament. (do not use the tournament function in TNM since this tournament is going to be running over two cards.)
15.2.2. Once the first round is complete, you should then have your only singles match of the night.
15.2.2.1. This match should either feature a non-title rematch from week 49's main event singles match OR should feature two wrestlers not signed up for the tag team tournament.
15.2.2.2. Also, this singles match should be considered the main event even though it is in the middle of the card tonight. So treat it as such.
15.2.3. Now go ahead and put the round 2 matches on this card. Using the "W" key when booking, have your first round winners face off based on your brackets.
15.2.4. This week, you need to find a way to include everyone on your roster on this card in some fashion.

15.3. Week #54 - tag tourney night 2
15.3.1. Last week, one of the teams still remaining in the tournament was getting an unusual reaction from the fans. So move one team to the opposite side of the roster from where they currently are (heel to face or face to heel)
15.3.2. Your card this week should open with the two semi-final matches of your tournament. In one of these matches, the wrestler you hired last week as your tournament sponsor should make an appearance at ringside.
15.3.3. Your singles champion has a rematch from week 52 to take care of.
15.3.4. Last week there were two teams in the first round that had some unsettled business. This week, have them face off in either a no countout match.
15.3.5. Picking one team from each half of the brackets that lost in the first round, have them face off in a #1 contenders match.
15.3.6. In your tournament final, set up the match using the "w" key. This match should have a 60 minute time limit. And that tournament sponsor that you hired... well, he paid GOOD money to sponsor this and now he wants to be the referee for this match. Give him what he wants since he paid for it.
15.3.7. This week, give the loser of the singles match from last week, the week off unless they are in the tag team tournament. Also, you may give up to 6 wrestlers this week off.

15.4. Week #55
15.4.1. The team that lost the first match last week should face a different team in the opening match, team that might have cost them the tournament last week.
15.4.2. Have the tournament sponsor that was a referee in the main event last week, face one of the losing wrestlers from the main event in singles action.
15.4.3. Have a 6 man tag team match this week. You can choose the participants from your roster.
15.4.4. Have a non-hardcore gimmick match this week.
15.4.5. Have two wrestlers that did not work last week issue an open challenge for a tag team match next week.
15.4.5.1. These two should be the ONLY two wrestlers that didn't work last week to not work again this week. Everyone else that had last week off should be working on the card.
15.4.6. From rule 14.5.2 on week 51, have the face wrestler work a singles match against another heel from your roster. And have the heel wrestler from that same rule be the special referee for this match.
15.4.7. In your main event this week have your #1 contenders from last week face the tournament winner for last week. And if neither team is your tag team champions, make it a triangle match to include your champions as well, as this match is to be for you tag team titles!
15.4.8. This week in addition to rule 15.4.5, you may give up to 5 other wrestlers the week off from wrestling. However, it is time to add something new to your circuit. Give the wrestlers not working some type of interview or promo segment on your card this week. If the fans like it, it may become a regular feature.

15.5. Week #56
15.5.1. Have the team that won the opening match last week, work the opening match again this week. This time they should face the team that lost in the tournament final on week 54.
15.5.1.1. Have the team that lost last week's opening match interfere in this match.
15.5.2. This week you need to have two qualifier singles matches for your yearly 8 match single elimination tournament coming up on week 60.
15.5.3. Have some type of hardcore gimmick match this week featuring two of the wrestlers that did not wrestle on week 54.
15.5.4. Have two heels that would normally not team together in your circuit team up to take on a face from your roster and a mystery partner using the "m" key.
15.5.4.1. After this match, have the face from the roster turn on his partner. And have the heels argue about which one the former face is going to side with. But do not settle this quite yet.
15.5.5. Put the wrestlers from rule 15.4.6 into a 6 man tag match. The heels need to bring one partner, while the face should bring one of the teams from last week's main event match.
15.5.6. Have the open challenge tag team match from last week. Give the match to a team that is not already scheduled on this week's card.
15.5.7. In your main event, have your singles champion face a member from the opposite side of the roster that has not had a singles title match yet.
15.5.8. This week, you may give up to 6 wrestlers the week off from in ring action. The fans responded well to last week's interviews. So again this week, give the wrestlers not appearing on the card in some fashion (run-in, sneak attack, referee) a chance to be heard in interview segments, so the fans won't forget everyone on your roster.

16. Year 2 - Month #2

16.1. Long-term planning

16.1.1. This month will build toward your yearly singles tournament that will be happening on week #60.


16.2. Week #57

16.2.1. In your opening match, have the two wrestlers that lost their qualifier matches last week wrestle against each other.

16.2.2. You should schedule a semi-main event for your #1 contenders for your tag team titles. One of the teams should be the team that won the opening match last week.

16.2.3. Again this week you need to have two more qualifier singles matches for your yearly 8 match single elimination tournament coming up on week 60.

16.2.4. Last year in your WarGames match, you had a wrestler retire. Rumor has it he is trying to get a new contract with you. Sign this wrestler to a 26 card contract and have them reappear this week.

16.2.5. Have the two heels from rule 15.5.4 team up again this week and have them to continue to argue with each other.

16.2.6. From the 6-man tag match last week, have the wrestler that won the match wrestle the one that lost the match in singles competition this week.

16.2.7. The team that issued the open challenge in rule 15.5.6 still is unhappy with their opposition. Using the "m" key bring in a new tag team for them to face this week.

16.2.8. Have the two wrestlers that won their qualifier matches last week face each other in singles matches.

16.2.9. In your main event, have your tag team champions defend their titles against any team on your roster.

16.2.10. This week you may give up to 8 wrestlers the week off. Of those getting the week off from wrestling, have at least 4 of them cut some type of promo/interview for your weekly interview segment that the fans are really getting into.


16.3. Week #58

16.3.1. In your opening match, have the team that lost in the main event last week wrestle against any two wrestlers from your roster.

16.3.2. Again this week you need to have two more qualifier singles matches for your yearly 8 match single elimination tournament coming up on week 60. This should bring the total number qualified to 6.

16.3.3. Have a 6-man tag team match this week with one team headed by one of the arguing heels from rule 16.2.5 facing off against a team headed by the other heel from rule 16.2.5. And there should be a special referee as well. Have the face that brought a mystery partner in rule 15.5.4 be this referee as both of the heels are bidding for his services and he still hasn't decided which team to side with yet.

16.3.4. Have your #1 tag team contenders that were decided last week face off against the tag team champions in singles matches this week.

16.3.5. In your main event, have a rematch from your singles title match at card #56.

16.3.6. Again this week you may give up to 8 wrestlers the week off. And also again this week do the promo/interviews with those not working on the card. Have the promos focus around the tournament along with a battle royal next week for the final spot for those not qualified.


16.4. Week #59

16.4.1. Have your #1 contenders take on any tag team from your roster that won a match last week.

16.4.2. Have the seventh and final singles match qualifier this week.

16.4.3. Again this week have a 6 man tag match. But this week one team should be three heels that were not in last week's 6 man tag and their opponents should be three faces that were not in that match either.

16.4.4. Have a tag team rematch from last week's 6 man tag. Take two wrestlers from each team and put them into this match. Again this week, have the same special guest referee that both teams are trying to recruit.

16.4.5. Have the wrestlers from one of last week's qualifier matches choose a partner from the roster and have a tag team match this week.

16.4.6. In the first of two main event matches, have your tag team champions defend against the #1 contenders that wrestled in the opening match.

16.4.7. And in the second of the main events, you should have a qualifier battle royal that features all of the wrestlers that have not yet qualified for the tournament next week.

16.4.7.1. This year any wrestler that lost a qualifier match is NOT allowed to be in this battle royal.

16.4.8. This week the only wrestlers getting the week off should be anyone that is injured. Also have your promo/interview segment this week. It should center around hyping up the one night singles tournament for next week, and should have your #1 seed featured in at least one of the interviews.


16.5. Week #60 - singles tournament

16.5.1. You should only have tournament matches this week. There should be 7 of them in all.

16.5.2. Schedule the first round of the tournament using singles matches.

16.5.3. Using the "w" key book round 2.

16.5.4. Using the "w" key book your main event. You have decided to have a special referee for the main event. Give this duty to the same wrestler that has been referee on the last two cards in tag team matches.

16.5.5. If you have any wrestlers that are injured, have at least one of them make a special appearance this week on the card.

16.5.6. Do your weekly promo/interview segment with wrestlers not in the tournament this week.
 

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